Witches are lonely beings. They live alone, sometimes accompanied by cats, ravens or frogs. It is not unusual that a witch would get interested in her visitors. An adventurer bold enough to go into a witch cottage is probably going to be involved in a love affair.
Roll 2d6 when you meet a witch and consult in the next table:
Roll 2d6 when you meet a witch and consult in the next table:
- 1-2 Too ugly for her. Save versus deppresion.
- 3 Love at first sight. She will immediately cast Charm at you.
- 4 Love at first sight. She will immediately cast Polymorph (cat, raven or frog) at you.
- 5 Love at first sight. She will immediately kiss you. Save versus awkwardness.
- 6-7 Usual witch behavior (but she still think you are cute).
- 8 She likes you and will be nice to you. If you reject her, she will secretly curse you.
- 9 She likes you and will be nice to you. If you reject her, she will be mad at you and will attack.
- 10 She likes you and will be nice to you. If you reject her, she will cry and will create a magic commotion around her.
- 11-12 She is already into a relationship. They are probably busy.
- You just got a powerful ally. She will join you in any adventure.
- She will want to have children.
- She will want to marry you in a dark and bloody ritual.
- She never got this far. She will not know what to do and will ask you what is next.
Sometimes a witch will cast illusion in herself to look like excatly your type of person. This illusion can be lifted trowing her a bucket of water.
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