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The Vanilla Adventure Review

The Vanilla Adventure is a small book from Knight Owl Games that provides a setting for 1st level adventurers. I bought this book from Amazon. I found that books from Drivethrurpg and Lulu take too long to arrive where I live (Chile), so usually I prefer to buy stuff from Amazon or Bookdepository. Aside of LotFP catalog, few OSR books are available at that stores. So I was glad when I found this book. Written by Wind Lothamer, this is half adventure, half setting location. The players are going to move around various location at their will, as the adventure is presented as a sandbox. However, if players limit themselfes to explore and dont do something fast, the entire place (and probably the world) is goint to be reduced to ashes. While is a sandbox it has a clear beggining and end. Something interesting about the location presented (and something you would dislike) is familiarity. As the tittle suggest, this is a pretty vanilla fantasy adventure, but that doesnt mean is
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Monks for Five Torches Deep

Five Torches Deep is a roleplaying game that mix the rules of D&D 5e and OSR games philosophies (my review is here ). Some thing that is left out from FTD is the monk class. I can totally see why it was not included, as the last thing I would imagine in a western fantasy setting is a wuxia monk. While it was introduced in an old school edition (OD&D's supplement Blackmoor), not much people actually played with them. High restrictions for a low HP fighter with some spells and skills made this class overlooked. However in 5e they are amazing. Multiple attacks and increased movement make them the perfect controllers in combat. My players are going to miss them from FTD. So, in order to experiment with FTD class system, the monk is the perfect guinea pig. FTD has classes and archtypes. Classes are what define your character, while archetypes are subclasses that offer some features and bonuses. The four classes and the 12 corresponding archetypes in FTD are: Warrior: Barbar

LotFP Character Sheet Card

I will run a Lamentations of the Flame Princess game this weekend in a convention. I still dont decide between Tower of the Stargazer or A God that Crawls. Anyway, I will have to "compete" against multiple D&D5e tables for players. So I want to have a really nice presentation. In addition to using Pathinder Pawns and a drawn map, I will print some character cards I designed. Disclaimer: I did not draw the characters, I just looked them in google. If you did draw them, please do not demand me. I design it to include, what I believe, the most important information of the game: Attributes, Saves and Skills. Also a nice picture of the character to put players into context. There is no encumbrance chart nor inventory. Given I will run a one-shot, I dont think we will care too much about inventory management. Note that I removed Sneak Attack  from the skill list. I wanted nine dice in the middle (and beacuse I never liked the fact that is in the skill section, but you

Five Torches Deep review

I used to play a lot of roleplaying games, however the games I like to run are a lot simpler than the games my friends like. Stuff like Fate Accelerated, Wushu or Laser and Feelings. Is not that I dislike D&D5e or World of Darkness, but I dislike reading big books, having a session just to make characters (sometimes several sessions) and having " homework " to do. When I played D&D5e some months ago, I hated when my DM texted me so I read the book to choose features. He even criticize my character because it wasnt opimized enough. I dont like that kind of D&D. The problem with disliking popular things is no one want to play with me. Where I live all the gamers want to play D&D or Shadowrun. Even if I say that we can play Fate in a D&D-esque setting, people would still prefer to play D&D5e. So I needed a middle ground between rules lite and similitud with D&D. And here is when Five Torches Deep enter the ring. Five Torches Deep (FTD) is a D&

Buddies

Witches fall in love too

Witches are lonely beings. They live alone, sometimes accompanied by cats, ravens or frogs. It is not unusual that a witch would get interested in her visitors. An adventurer bold enough to go into a witch cottage is probably going to be involved in a love affair. Roll 2d6 when you meet a witch and consult in the next table: 1-2 Too ugly for her. Save versus deppresion. 3 Love at first sight. She will immediately cast Charm at you. 4 Love at first sight. She will immediately cast Polymorph (cat, raven or frog) at you. 5 Love at first sight. She will immediately kiss you. Save versus awkwardness. 6-7 Usual witch behavior (but she still think you are cute). 8 She likes you and will be nice to you. If you reject her, she will secretly curse you. 9 She likes you and will be nice to you. If you reject her, she will be mad at you and will attack. 10 She likes you and will be nice to you. If you reject her, she will cry and will create a magic commotion around her. 11-12 S

Hello, this is my first post

Writing "Welcome" in the title would been like "Welcome to my castle, behold my excellent content". But is not that way, i dont have and probably will never have excellent content. This is just a personal blog to post some draws and nerdy stuff. My objectives here are: Improve my english Improve my drawings Share some ideas That is! Thanks for visiting my blog! I dont know how to draw hands and I dont care